Revision History
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Revision $Revision: 1.23 $ |
2006-03-21 |
j.h |
A path is a one-dimensional curve. Paths are
used for two main purposes:
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A closed path can be converted into a selection.
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An open or closed path can be stroked,
that is, painted on the image, in a variety of ways.
Paths can be created and manipulated using the
Path tool.
Paths, like layers and channels, are components of an image. When an
image is saved in GIMP's native XCF file format, any paths it has are
saved along with it. The list of paths in an image can be viewed and
operated on using the Paths dialog.
If you want to move a path from one image to another, you can do so by
copying and pasting using the popup menu in the Paths dialog, or by
dragging an icon from the Paths dialog into the destination image's
window.
GIMP paths belong to a mathematical type called
“Bezier paths”. What this means in practical terms is that
they are defined by anchors and
handles. “Anchors” are points the path
goes through. “Handles” define the direction of a path when
it enters or leaves an anchor point: each anchor point has two handles
attached to it.
Paths can be very complex. If you create them by hand using the Path tool,
unless you are obsessive they probably won't contain more than a few dozen
anchor points (often many fewer); but if you create them by transforming a
selection into a path, or by transforming text into a path, the result can
easily contain hundreds of anchor points, or even thousands.
A path may contain multiple components.
A “component” is a part of a path whose anchor points are
all connected
to each other by path segments. The ability to have multiple components in
paths allows you to convert them into selections having multiple
disconnected parts.
Each component of a path can be either open
or closed: “closed” means that the last
anchor point is connected to the first anchor point. If you
transform a path into a selection, any open components are
automatically converted into closed components by connecting the
last anchor point to the first anchor point with a straight line.
Path segments can be either straight or curved. A path all of whose
segments are straight is called “polygonal”.
When you create a path segment, it starts out straight, because the
handles for the anchor points are initially placed directly on top of the
anchor points, yielding handles of zero length, which produce
straight-line segments. You can make a segment curved by dragging a handle
away from one of the anchor points.
One nice thing about paths is that they are very light in terms of
resource consumption, especially in comparison with images. Representing a
path in RAM only requires storing the coordinates of its anchors and
handles: 1K of memory is enough to hold quite a complex path, but not
enough to hold even a 20x20 pixel RGB layer. Therefore, it is quite
possible to have literally hundreds of paths in an image without putting
any significant stress of your system. (How much stress managing them would
put on you
is, of course, another question.) Even a path with thousands of segments
consumes minimal resources in comparison to a typical layer or channel.
3.7.1.
Paths and Selections
GIMP lets you transform the selection for an image into a path; it also
lets you transform paths into selections. For information about the
selection and how it works, see the
Selection section.
When you transform a selection into a path, the path closely follows the
“marching ants”. Now, the selection is a two-dimensional
entity, but a
path is a one-dimensional entity, so there is no way to transform the
selection into a path without losing information. In fact, any
information about partially selected areas (i.e., feathering) will be
lost when the selection is turned into a path. If the path is
transformed back into a selection, the result is an all-or-none
selection, similar to what would be obtained by executing "Sharpen" from
the Select menu.
A text item created using the Text tool can be transformed into a path
using the Create path from text button in the
Tool Options for the Text tool. This can be useful for several
purposes, including:
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Stroking the path, which gives you many possibilities for fancy
text.
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More importantly, transforming the text. Converting text into a
path, then transforming the path, and finally either stroking the
path or converting it to a selection and filling it, often leads to
much higher-quality results than rendering the text as a layer and
transforming the pixel data.
3.7.3.
Paths and SVG files
SVG, standing for “Scalable Vector Graphics”, is an
increasingly popular file format for vector
graphics, in which graphical elements are represented in a
resolution-independent format, in contrast to raster
graphics; in which graphical elements are represented as
arrays of pixels. GIMP is mainly a raster graphics program, but paths
are vector entities.
Fortunately, paths are represented in SVG
files in almost exactly the same way they are represented in GIMP.
(Actually fortune has nothing to do with it: GIMP's path handling was
rewritten for GIMP 2.0 with SVG paths in mind.) This compatibility makes
it possible to store GIMP paths as SVG
files without losing any information. You can access this capability in
the Paths dialog.
It also means that GIMP can create paths from
SVG files saved in other programs, such as
Inkscape or
Sodipodi,
two popular open-source vector graphics applications. This is nice
because those programs have much more powerful path-manipulation tools
than GIMP does. You can import a path from an SVG
file using the Paths dialog.
The SVG
format handles many other graphical elements than just paths: among
other things, it handles figures such as squares, rectangles, circles,
ellipses, regular polygons, etc. GIMP 2.0 cannot do anything with these
entities, but GIMP 2.2 can load them as paths.
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Note |
Creating paths is not the only thing GIMP can do with
SVG files. It can also open
SVG files as GIMP images, in the usual way.
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