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Chapter 3. First Steps with Wilber
This section is intended to give you a brief introduction to the basic
concepts and terminology you will need to understand in order to make
sense of the rest of the documentation. Everything here is explained in
much greater depth elsewhere. With a few exceptions, we have avoided
cluttering this section with a lot of links and cross-references:
everything mentioned here is so high-level that you should easily be able
to locate it in the index.
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Images
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Images are the basic entities that GIMP works
with. Roughly speaking, an “image” corresponds to a
single file, such as a TIFF or JPEG file. You can also think of an
image as corresponding to a single display window, but this is not
quite correct: it is possible to have multiple windows all
displaying the same image. It is not possible to have a single
window display more than one image, though, or for an image to have
no window displaying it.
A GIMP image may be quite a complicated thing.
Instead of thinking of it as something like a sheet of paper with a
picture on it, you should think of it as more like a book, whose
pages are called “layers” In addition to a stack of
layers, a GIMP image may contain a selection
mask, a set of channels, and a set of paths. In fact,
GIMP provides a mechanism for attaching arbitrary
pieces of data, called “parasites”, to an image.
In GIMP, it is possible to have many images open
at the same time. If they are large, each image may use many
megabytes of memory, but GIMP uses a
sophisticated tile-based memory management system that allows it to
handle even very large images gracefully. There are, however,
limits, and having more memory available can help to improve the
performance of the system.
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Layers
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If an image is like a book, then a layer is like a page within the
book. The simplest images only contain a single layer, and can be
treated like single sheets of paper, but sophisticated
GIMP users often deal with images containing many
layers, even dozens of them. Layers need not be opaque, and they
need not cover the entire extent of an image, so when you look at an
image's display, you may see more than just the top layer: you may
see elements of many layers.
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Channels
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In GIMP, Channels are the smallest units of
subdivision in the stack of layers from which the image is
constructed. Every Channel in a layer has exactly the same size as
the layer it belongs to and consequently consists of the same
pixels. Every pixel can be regarded as a container which can be
filled with a value ranging from 0 to 255. The exact meaning of this
value depends on the type of channel, e.g. in the
RGB color model the value in the
R-channel means the amount of red which is
added to the colour of the different pixels, in the selection
channel the value denotes how strongly the pixels are selected and in
the alpha channel the values denote how transparent the
corresponding pixels are.
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Selections
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Often when you do something to an image, you only want a part of it
to be affected. The “selection”
mechanism makes this possible. Each image has its own selection,
which you normally see as a moving dashed line separating the
selected parts from the unselected parts (the so-called
“marching ants” ). Actually this is a bit misleading:
selection in GIMP
is really graded, not all-or-nothing, and really the selection is
represented by a full-fledged grayscale channel. The dashed line
that you normally see is simply a contour line at the 50%-selected
level. At any time, though, you can visualize the selection channel
in all its glorious detail by toggling the
QuickMask
button.
A large component of learning how to use GIMP
effectively is acquiring the art of making good
selections—selections that contain exactly what you need and nothing
more. Because selection-handling is so centrally important,
GIMP gives you a large number of tools for doing
it: an assortment of selection-making tools, a menu of selection
operations, and the ability to switch to Quick Mask mode, in which
you can treat the selection channel as though it were a color
channel, thereby “painting the selection”.
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Undoing
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When you make mistakes, you can undo them. Nearly everything you can
do to an image is undoable. In fact, you can usually undo a
substantial number of the most recent things you did, if you decide
that they were misguided. GIMP makes this
possible by keeping a history of your actions. This history consumes
memory, though, so undoability is not infinite. Some actions use
very little undo memory, so that you can do dozens of them before
the earliest ones are deleted from this history; other types of
actions require massive amounts of undo memory. You can configure
the amount of memory GIMP allows for the undo
history of each image, but in any situation, you should always be
able to undo at least your 2-3 most recent actions. (The most
important action that is not undoable is closing an image. For this
reason, GIMP asks you to confirm that you really
want to close the image if you have made any changes to it.)
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Plug-ins
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Many, probably most, of the things you do to an image in
GIMP are done by the GIMP
application itself. However, GIMP also makes
extensive use of “plug-ins”, which are external programs
that interact very closely with GIMP, and are
capable of manipulating images and other GIMP
objects in very sophisticated ways. Many important plug-ins come
packaged together with GIMP, but there are also
many available by other means. In fact, writing
plug-ins (and scripts) is the easiest way for people not on the
GIMP development team to add new capabilities to
GIMP.
All of the commands in the Filters menu, and a substantial number of
commands in other menus, are actually implemented as plug-ins.
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Scripts
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In addition to plug-ins, which are programs written in the C
language, GIMP can also make use of scripts. The largest number of
existing scripts are written in a language called Script-Fu, which
is unique to GIMP (for those who care, it is a dialect of the
Lisp-like language called Scheme). It is also possible to write GIMP
scripts in Python or Perl. These languages are more flexible and
powerful than Script-Fu; their disadvantage is that they depend on
software that does not automatically come packaged with GIMP, so
they are not guaranteed to work correctly in every GIMP
installation.
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