-
Bump Map
-
This drop-down list allows you to select the image that will
be used as a map for bumpmapping. This list contains images
that are present on your screen when you launch the filter.
Images opened after starting filter are not present in this
list.
-
Map Type
-
This option allows you to define the method that will be used
when creating the map image:
-
Linear: bump heigth is a
direct function of luminosity.
-
Sinusoidal: bump heigth
is a sinusoidal function of luminosity.
-
Spheric: bump heigth is
a spheric function of luminosity.
-
Compensate for darkening
-
Bumpmapping tends to darken image. You can compensate this
darkening by checking this option.
-
Invert Bumpmap
-
Bright pixels default to bumps and dark pixels to hollows. You
can invert this effect by checking this option.
-
Tile bumpmap
-
If you check this option, there will be no relief break if
you use your image as a pattern for a web page: patterns will
be placed side by side without any visible joins.
-
Azimut
-
Azimut: This is about lighting
according to the points of the compass (0 - 360). If you
suppose South is at the top of your image, then East (0°) is
on the left. Increasing value goes counter-clockwise.
-
Elevation
-
Elevation: That's heighth from
horizon (0°), in principle up to zenith (90°), but here up
to the opposite horizon (180°).
-
Depth
-
With this slider, you can vary bump heigth and hollow depth.
The higher the value, the higher the difference between both.
Values vary from 0 to 100.
-
X/Y offsets
-
With this slider, you can adjust the map image position
compared with the image, horizontally (X) and/or vertically
(Y).
-
Sea Level
-
If your image has transparent areas, they will be treated like
dark areas and will appear as hollows after bumpmapping. With
this slider, you can reduce hollows as if sea level was raising.
This hollows will disapear when sea level value reaches 255.
If the Invert Bumpmap option is checked, transparent areas will
be treated as bright areas, and then Sea Level slider will
plane bumps down.
-
Ambient
-
This slider controls the intensity of ambient light. With
high values, shadows will fade and relief lessen.
-
An example
-