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Overview
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The available tool options can be accessed by double clicking the
Paintbrush Tool icon.
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Opacity
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The Opacity slider sets the transparency level for the paint. A
higher opacity setting results in a more opaque fill and a lower
setting results in a more transparent fill.
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Mode
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The Mode dropdown list provides a selection of paint application
modes. A list of these modes can be found in the
Glossary.
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Brush
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Indicates the active brush. Clicking on the brush icon opens the
brush selection dialog.
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Gradient
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The dropdown list allows to select a gradient that will be used if
the Use Color from Gradient option is checked.
This gradient can be reversed by checking the
Reverse option.
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Incremental
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The Incremental checkbox activates incremental paint mode for the
tool so that color opacity increases each time the brush passes
over the same place but cannot exceed the original color opacity.
More information about incremental mode can be found in the
glossary.
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Pressure Sensitivity
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The Pressure Sensitivity section sets the sensitivity levels for
input devices that support this option.
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Opacity:
Drawing opacity increases with stylus pen pressure.
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Hardness:
Drawing sharpness increases with stylus pressure.
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Size:
Drawing width increases with stylus pressure.
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Color:
GIMP uses the active gradient colors in order as stylus
pressure increases.
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Fade Out
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This option sets the stroke to fade out after the specified
distance. The stroke will fade to transparency at the completion
of the set distance.
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Use Color from Gradient
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Instead of using the Foreground or Background color, the color is
based on the active gradient selection.
The gradient is painted in a forward direction. The entire color
sequence of the gradient will be rendered within the distance set.
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Repeat
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Sawtooth Wave
: Renders the gradient repeatedly. At each expiry of the distance
that has been set, the gradient will begin rerendering from the
beginning.
Triangular Wave
: Renders the gradient repeatedly. At each expiry of the distance
that has been set, the gradient will reverse direction and render
in that direction until the expiry of the distance once more. At
this point, it will begin again until the stroke is complete.