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This filter creates a three dimensional sphere with different textures.
It replaces the original image.
13.16.2.
Activating Sphere Designer
You can find this filter through
→ → .
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Preview
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All your setting changes will appear in the Preview without
affecting the image until you click on OK.
Note that the preview displays the whole image, even if the
final result will concern a selection. Click the button
Update Preview to see the result of the
current settings.
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Textures
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The list of textures applied to the sphere. There textures are
applied in the order listed. Each item shows the type and the
name of the texture.
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New
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Creates a new texture and adds it to the end of the
list. The name and the features of this new texture are
the ones which are displayed in the Texture Properties
area, but you can change them by operating in this area,
provided that your new texture is highlighted.
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Duplicate
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Duplicate: Copies the selected texture
and adds the copy to the end of the list.
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Delete
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Deletes the selected texture from the list.
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Open/Save
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Allows to save current settings or load previously saved
settings.
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Texture properties
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Type
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Determines the type of action on the sphere.
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Texture covers the sphere with
a specific pattern.
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Bumpmap gives some relief to
the texture.
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Light lets you set the
parameters of the light shining on the sphere.
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Texture
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Determines the pattern used by the texture type. If the
texture applies to light then the light is distorted by
this texture as if it was going through this texture
before falling onto the sphere. If the texture applies to
the texture itself, the texture is applied directly to
the sphere. The following options are available:
“Solid”, “Checker”,
“Marble”, “Lizard”,
“Phong”, “Noise”,
“Wood”, “Spiral” and
“Spots”.
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Colors
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Sets the two colors to be used for a texture. By pressing
the color button a color selection dialog appears.
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Scale
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Determines the size of separate elements composing the
texture. For example, for the “Checker”
texture this parameter determines the size of black and
white squares. Value range is from 0 to 10.
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Turbulence
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Determines the degree of texture distortion before
applying the texture to the sphere. Value range is from 0
to 10. With values of up to 1.0 you can still make out
the undistorted patterns; beyond that the texture
gradually turns into noise.
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Amount
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Determines the degree of influence the texture has on the
final result. Value range is from 0 to 1. With the value
of 0 the texture does not affect the result.
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Exponent
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With the Wood texture, this options gives an aspect of
venetian blind, more or less open.
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Texture Transformations
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Scale X/Y/Z
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Determines the degree of stretching/compression of the
texture on the sphere along the three directions. The
value range is from 0 to 10.
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Rotate X/Y/Z
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Determines the amount of a turn of the texture on the
sphere around the three axes. The value range is from 0
to 360.
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Position X/Y/Z
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Determines the position of the texture relative to the
sphere. When type is Light, this parameter refers to the
position of the light floodlighting the sphere.
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Reset
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Sets all parameters to the default values.
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