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Preview
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Parameter setting results are interactively displayed in preview.
Scroll bars allow you to move around the image.
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Bump Map
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This drop-down list allows you to select the image that will be
used as a map for bump-mapping. This list contains images that are
present on your screen when you launch the filter. Images opened
after starting filter are not present in this list.
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Map Type
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This option allows you to define the method that will be used
when creating the map image:
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Linear: bump height is a direct
function of luminosity.
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Sinusoidal: bump height
is a sinusoidal function of luminosity.
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Spheric: bump height is
a spheric function of luminosity.
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Compensate for darkening
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Bump-mapping tends to darken image. You can compensate this
darkening by checking this option.
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Invert bump-map
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Bright pixels default to bumps and dark pixels to hollows. You can
invert this effect by checking this option.
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Tile bump-map
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If you check this option, there will be no relief break if
you use your image as a pattern for a web page: patterns will
be placed side by side without any visible joins.
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Azimut
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This is about lighting according to the points of the compass
(0 - 360). East (0°) is on the left. Increasing value goes
counter-clockwise.
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Elevation
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That's height from horizon (0.50°), up to zenith (90°).
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Depth
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With this slider, you can vary bump height and hollow depth. The
higher the value, the higher the difference between both. Values
vary from 1 to 65.
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X/Y offsets
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With this slider, you can adjust the map image position
compared with the image, horizontally (X) and/or vertically
(Y).
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Sea Level
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If your image has transparent areas, they will be treated like
dark areas and will appear as hollows after bump-mapping. With this
slider, you can reduce hollows as if sea level was raising. This
hollows will disappear when sea level value reaches 255. If the
Invert bump-map option is checked, transparent areas will be
treated as bright areas, and then Sea Level slider will plane
bumps down.
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Ambient
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This slider controls the intensity of ambient light. With high
values, shadows will fade and relief lessen.