Follow Techotopia on Twitter

On-line Guides
All Guides
eBook Store
iOS / Android
Linux for Beginners
Office Productivity
Linux Installation
Linux Security
Linux Utilities
Linux Virtualization
Linux Kernel
System/Network Admin
Programming
Scripting Languages
Development Tools
Web Development
GUI Toolkits/Desktop
Databases
Mail Systems
openSolaris
Eclipse Documentation
Techotopia.com
Virtuatopia.com
Answertopia.com

How To Guides
Virtualization
General System Admin
Linux Security
Linux Filesystems
Web Servers
Graphics & Desktop
PC Hardware
Windows
Problem Solutions
Privacy Policy

  




 

 

Thinking in Java
Prev Contents / Index Next

Summary

Because all object identifiers are references in Java, and because every object is created on the heap and garbage collected only when it is no longer used, the flavor of object manipulation changes, especially when passing and returning objects. For example, in C or C++, if you wanted to initialize some piece of storage in a method, you’d probably request that the user pass the address of that piece of storage into the method. Otherwise, you’d have to worry about who was responsible for destroying that storage. Thus, the interface and understanding of such methods is more complicated. But in Java, you never have to worry about responsibility or whether an object will still exist when it is needed, since that is always taken care of for you. You can create an object at the point that it is needed (and no sooner) and never worry about the mechanics of passing around responsibility for that object; you simply pass the reference. Sometimes the simplification that this provides is unnoticed. Other times it is staggering.

The downside to all this underlying magic is twofold:

  1. You always take the efficiency hit for the extra memory management (although this can be quite small), and there’s always a slight amount of uncertainty about the time something can take to run (since the garbage collector can be forced into action whenever you get low on memory). For most applications, the benefits outweigh the drawbacks, and the hotspot technologies in particular have sped things up to the point where it’s not much of an issue.
  2. Aliasing: Sometimes you can accidentally end up with two references to the same object, which is a problem only if both references are assumed to point to a distinct object. This is where you need to pay a little closer attention and, when necessary, clone( ) or otherwise duplicate an object to prevent the other reference from being surprised by an unexpected change. Alternatively, you can support aliasing for efficiency by creating immutable objects whose operations can return a new object of the same type or some different type, but never change the original object so that anyone aliased to that object sees no change. href="TIJ319_022.htm">[121] and never call the Object.clone( ) method, thus eliminating the need to implement Cloneable and catch the CloneNotSupportedException. This is certainly a reasonable approach, and since clone( ) is supported so rarely within the standard Java library, it is apparently a safe one as well.
    Thinking in Java
    Prev Contents / Index Next

 
 
   Reproduced courtesy of Bruce Eckel, MindView, Inc. Design by Interspire