Follow Techotopia on Twitter

On-line Guides
All Guides
eBook Store
iOS / Android
Linux for Beginners
Office Productivity
Linux Installation
Linux Security
Linux Utilities
Linux Virtualization
Linux Kernel
System/Network Admin
Programming
Scripting Languages
Development Tools
Web Development
GUI Toolkits/Desktop
Databases
Mail Systems
openSolaris
Eclipse Documentation
Techotopia.com
Virtuatopia.com
Answertopia.com

How To Guides
Virtualization
General System Admin
Linux Security
Linux Filesystems
Web Servers
Graphics & Desktop
PC Hardware
Windows
Problem Solutions
Privacy Policy

  




 

 

Thinking in Java
Prev Contents / Index Next

Guidelines for object development

These stages suggest some guidelines when thinking about developing your classes:

  1. Let a specific problem generate a class, then let the class grow and mature during the solution of other problems.
  2. Remember, discovering the classes you need (and their interfaces) is the majority of the system design. If you already had those classes, this would be an easy project.
  3. Don’t force yourself to know everything at the beginning. Learn as you go. This will happen anyway.
  4. Start programming. Get something working so you can prove or disprove your design. Don’t fear that you’ll end up with procedural-style spaghetti code—classes partition the problem and help control anarchy and entropy. Bad classes do not break good classes.
  5. Always keep it simple. Little clean objects with obvious utility are better than big complicated interfaces. When decision points come up, use an Ockham’s Razor[111] approach: Consider the choices and select the one that is simplest, because simple classes are almost always best. Start small and simple, and you can expand the class interface when you understand it better. It’s easy to add methods, but as time goes on, it’s difficult to remove methods from a class. Phase 3: Build the core

    This is the initial conversion from the rough design into a compiling and executing body of code that can be tested, and especially that will prove or disprove your architecture. This is not a one-pass process, but rather the beginning of a series of steps that will iteratively build the system, as you’ll see in Phase 4.

    Your goal is to find the core of your system architecture that needs to be implemented in order to generate a running system, no matter how incomplete that system is in this initial pass. You’re creating a framework that you can build on with further iterations. You’re also performing the first of many system integrations and tests, and giving the stakeholders feedback about what their system will look like and how it is progressing. Ideally, you are exposing some of the critical risks. You’ll probably discover changes and improvements that can be made to your original architecture—things you would not have learned without implementing the system.

    Part of building the system is the reality check that you get from testing against your requirements analysis and system specification (in whatever form they exist). Make sure that your tests verify the requirements and use cases. When the core of the system is stable, you’re ready to move on and add more functionality.
    Thinking in Java
    Prev Contents / Index Next


 
 
   Reproduced courtesy of Bruce Eckel, MindView, Inc. Design by Interspire