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Holding objects by value
Actually creating a copy of the objects
inside a generic container is a complex problem if you don’t have
templates. With templates, things are relatively simple – you just say
that you are holding objects rather than pointers:
//: C16:ValueStack.h
// Holding objects by value in a Stack
#ifndef VALUESTACK_H
#define VALUESTACK_H
#include "../require.h"
template<class T, int ssize = 100>
class Stack {
// Default constructor performs object
// initialization for each element in array:
T stack[ssize];
int top;
public:
Stack() : top(0) {}
// Copy-constructor copies object into array:
void push(const T& x) {
require(top < ssize, "Too many push()es");
stack[top++] = x;
}
T peek() const { return stack[top]; }
// Object still exists when you pop it;
// it just isn't available anymore:
T pop() {
require(top > 0, "Too many pop()s");
return stack[--top];
}
};
#endif // VALUESTACK_H ///:~
The copy constructor for the contained
objects does most of the work by passing and returning the objects by value.
Inside push( ), storage of the object onto the Stack array is
accomplished with T::operator=. To guarantee that it works, a class
called SelfCounter keeps track of object creations and
copy-constructions:
//: C16:SelfCounter.h
#ifndef SELFCOUNTER_H
#define SELFCOUNTER_H
#include "ValueStack.h"
#include <iostream>
class SelfCounter {
static int counter;
int id;
public:
SelfCounter() : id(counter++) {
std::cout << "Created: " << id << std::endl;
}
SelfCounter(const SelfCounter& rv) : id(rv.id){
std::cout << "Copied: " << id << std::endl;
}
SelfCounter operator=(const SelfCounter& rv) {
std::cout << "Assigned " << rv.id << " to "
<< id << std::endl;
return *this;
}
~SelfCounter() {
std::cout << "Destroyed: "<< id << std::endl;
}
friend std::ostream& operator<<(
std::ostream& os, const SelfCounter& sc){
return os << "SelfCounter: " << sc.id;
}
};
#endif // SELFCOUNTER_H ///:~
//: C16:SelfCounter.cpp {O}
#include "SelfCounter.h"
int SelfCounter::counter = 0; ///:~
//: C16:ValueStackTest.cpp
//{L} SelfCounter
#include "ValueStack.h"
#include "SelfCounter.h"
#include <iostream>
using namespace std;
int main() {
Stack<SelfCounter> sc;
for(int i = 0; i < 10; i++)
sc.push(SelfCounter());
// OK to peek(), result is a temporary:
cout << sc.peek() << endl;
for(int k = 0; k < 10; k++)
cout << sc.pop() << endl;
} ///:~
When a Stack container is created,
the default constructor of the contained object is called for each object in the
array. You’ll initially see 100 SelfCounter objects created for no
apparent reason, but this is just the array initialization. This can be a bit
expensive, but there’s no way around it in a simple design like this. An
even more complex situation arises if you make the Stack more general by
allowing the size to grow dynamically, because in the implementation shown above
this would involve creating a new (larger) array, copying the old array to the
new, and destroying the old array (this is, in fact, what the Standard C++
Library vector class does).
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