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Thinking in C++
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Storage allocation

A variable can now be defined at any point in a scope, so it might seem that the storage for a variable may not be defined until its point of definition. It’s actually more likely that the compiler will follow the practice in C of allocating all the storage for a scope at the opening brace of that scope. It doesn’t matter because, as a programmer, you can’t access the storage (a.k.a. the object) until it has been defined[41]. Although the storage is allocated at the beginning of the block, the constructor call doesn’t happen until the sequence point where the object is defined because the identifier isn’t available until then. The compiler even checks to make sure that you don’t put the object definition (and thus the constructor call) where the sequence point only conditionally passes through it, such as in a switch statement or somewhere a goto can jump past it. Uncommenting the statements in the following code will generate a warning or an error:

//: C06:Nojump.cpp
// Can't jump past constructors

class X {
public:
  X();
};

X::X() {}

void f(int i) {
  if(i < 10) {
   //! goto jump1; // Error: goto bypasses init
  }
  X x1;  // Constructor called here
 jump1:
  switch(i) {
    case 1 :
      X x2;  // Constructor called here
      break;
  //! case 2 : // Error: case bypasses init
      X x3;  // Constructor called here
      break;
  }
} 

int main() {
  f(9);
  f(11);
}///:~ 

In the code above, both the goto and the switch can potentially jump past the sequence point where a constructor is called. That object will then be in scope even if the constructor hasn’t been called, so the compiler gives an error message. This once again guarantees that an object cannot be created unless it is also initialized.

All the storage allocation discussed here happens, of course, on the stack. The storage is allocated by the compiler by moving the stack pointer “down” (a relative term, which may indicate an increase or decrease of the actual stack pointer value, depending on your machine). Objects can also be allocated on the heap using new, which is something we’ll explore further in Chapter 13.

Thinking in C++
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   Reproduced courtesy of Bruce Eckel, MindView, Inc. Design by Interspire