Chapter 2
Programming in the Small I
Names and Things
ON A BASIC LEVEL (the level of machine language),
a computer can perform only very simple operations. A computer performs
complex tasks by stringing together large numbers of such operations.
Such tasks must be "scripted" in complete and perfect detail
by programs. Creating complex programs will never be really easy,
but the difficulty can be handled to some extent by giving the program
a clear overall structure. The design of
the overall structure of a program is what I call "programming
in the large."
Programming in the small, which is sometimes called coding,
would then refer to filling in the details of that design. The details are the
explicit, step-by-step instructions for performing fairly small-scale tasks.
When you do coding, you are working fairly "close to the machine,"
with some of the same concepts that you might use in machine language:
memory locations, arithmetic operations, loops and decisions.
In a high-level language such as Java, you get to work with these concepts
on a level several steps above machine language. However, you still have
to worry about getting all the details exactly right.
This chapter and the next examine the facilities for programming in the small
in the Java programming language. Don't be misled by the term
"programming in the small" into thinking that this material
is easy or unimportant. This material is an essential foundation for
all types of programming. If you don't understand it, you can't
write programs, no matter how good you get at designing their
large-scale structure.
Contents of Chapter 2: