Here is a set of example programs that send messages over a datagram
stream in the local namespace. Both the client and server programs use
the make_named_socket function that was presented in Local Socket Example, to create and name their sockets.
First, here is the server program. It sits in a loop waiting for
messages to arrive, bouncing each message back to the sender.
Obviously this isn't a particularly useful program, but it does show
the general ideas involved.
#include <stdio.h>
#include <errno.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <sys/un.h>
#define SERVER "/tmp/serversocket"
#define MAXMSG 512
int
main (void)
{
int sock;
char message[MAXMSG];
struct sockaddr_un name;
size_t size;
int nbytes;
/* Remove the filename first, it's ok if the call fails */
unlink (SERVER);
/* Make the socket, then loop endlessly. */
sock = make_named_socket (SERVER);
while (1)
{
/* Wait for a datagram. */
size = sizeof (name);
nbytes = recvfrom (sock, message, MAXMSG, 0,
(struct sockaddr *) & name, &size);
if (nbytes < 0)
{
perror ("recfrom (server)");
exit (EXIT_FAILURE);
}
/* Give a diagnostic message. */
fprintf (stderr, "Server: got message: %s\n", message);
/* Bounce the message back to the sender. */
nbytes = sendto (sock, message, nbytes, 0,
(struct sockaddr *) & name, size);
if (nbytes < 0)
{
perror ("sendto (server)");
exit (EXIT_FAILURE);
}
}
}
Published under the terms of the GNU General Public License