Name
FB — Support for frame buffer devices
Description
The frame buffer device provides an abstraction for the graphics
hardware. It represents the frame buffer of some video hardware and
allows application software to access the graphics hardware through
a well-defined interface, so the software doesn't need to know
anything about the low-level (hardware register) stuff.
Frame buffer devices work identically across the different
architectures supported by Linux and make the implementation of
application programs easier and more portable; at this point, an X
server exists which uses the frame buffer device exclusively.
On several non-X86 architectures, the frame buffer device is the
only way to use the graphics hardware.
You need a program called
fbset
to make full use of frame
buffer devices. Please read Documentation/fb/framebuffer.txt
and the Framebuffer-HOWTO at
https://www.tldp.org/HOWTO/Framebuffer-HOWTO.html
for more information.
Say yes here and to the driver for your graphics board if you
are compiling a kernel for a non-x86 architecture. If you are compiling for the x86 architecture, you can say yes if you
want to use the frame buffer, but it is not essential.
Please note that
running graphical applications that directly touch the hardware
(e.g. an accelerated X server) and that are not attuned to the frame buffer
device may cause unexpected results.