Name
AGP — /dev/agpgart (AGP Support)
Description
AGP (Accelerated Graphics Port) is a bus system used mainly to
connect graphics cards to the rest of the system.
If you have an AGP system and you say yes here, it will be possible to
use the AGP features of your 3D rendering video card. This code acts
as a sort of "AGP driver" for the motherboard's chipset.
If you need more texture memory than you can get with the AGP GART
(theoretically up to 256 MB, but in practice usually 64 or 128 MB
due to kernel allocation issues), you could use PCI accesses
and have up to a couple gigs of texture space.
Note that this is the only way to have X and GLX use
write-combining with MTRR support on the AGP bus. Without this
option, OpenGL
direct rendering will be a lot slower, but still faster than PIO.
You should say yes here if you want to use GLX or DRI.