A status bar notification adds an icon to the system's status bar
(with an optional ticker-text message) and an expanded message in the "Notifications" window.
When the user selects the expanded message, Android fires an
Intent that is defined by the notification (usually to launch an
Activity).
You can also configure the notification to alert the user with a sound, a vibration, and flashing
lights on the device.
A status bar notification should be used for any case in
which a background Service needs to alert the user about an event that requires a response. A background Service
should never launch an Activity on its own in order to receive user interaction.
The Service should instead create a status bar notification that will launch the Activity
when selected by the user.
The screenshot below shows the status bar with a notification icon on the left side.
The next screenshot shows the notification's expanded message in the "Notifications" window.
The user can reveal the Notifications window by pulling down the status bar
(or selecting Notifications from the Home options menu).
The Basics
An Activity or Service can initiate a status bar
notification. Because an Activity can perform actions only while it is
active and in focus, you should create your status bar notifications from a
Service. This way, the notification can be created from the background,
while the user is using another application or
while the device is asleep. To create a notification, you must use two
classes: Notification and NotificationManager.
Use an instance of the Notification class to define the properties of your
status bar notification, such as the status bar icon, the expanded message, and extra settings such
as a sound to play. The NotificationManager is an Android system service that
executes and manages all Notifications. You do not instantiate the NotificationManager. In order
to give it your Notification, you must retrieve a reference to the NotificationManager with
getSystemService() and
then, when you want to notify the user, pass it your Notification object with
notify().
To create a status bar notification:
- Get a reference to the NotificationManager:
String ns = Context.NOTIFICATION_SERVICE;
NotificationManager mNotificationManager = (NotificationManager) getSystemService(ns);
- Instantiate the Notification:
int icon = R.drawable.notification_icon;
CharSequence tickerText = "Hello";
long when = System.currentTimeMillis();
Notification notification = new Notification(icon, tickerText, when);
- Define the Notification's expanded message and Intent:
Context context = getApplicationContext();
CharSequence contentTitle = "My notification";
CharSequence contentText = "Hello World!";
Intent notificationIntent = new Intent(this, MyClass.class);
PendingIntent contentIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0);
notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent);
- Pass the Notification to the NotificationManager:
private static final int HELLO_ID = 1;
mNotificationManager.notify(HELLO_ID, notification);
That's it. Your user has now been notified.
Managing your Notifications
The NotificationManager is a system service that manages all
notifications. You must retrieve a reference to it with the
getSystemService() method.
For example:
String ns = Context.NOTIFICATION_SERVICE;
NotificationManager mNotificationManager = (NotificationManager) getSystemService(ns);
When you want to send your status bar notification, pass the Notification object
to the NotificationManager with notify(int, Notification).
The first parameter is the unique ID for the Notification and the second is the Notification object.
The ID uniquely identifies the Notification from within your
application. This is necessary if you need to update the Notification or (if
your application manages different kinds of Notifications) select the appropriate action
when the user returns to your application via the Intent defined in the Notification.
To clear the status bar notification when the user selects it from the Notifications
window, add the "FLAG_AUTO_CANCEL" flag to your Notification object. You can also clear it
manually with cancel(int), passing it the notification ID,
or clear all your Notifications with cancelAll().
Creating a Notification
A Notification object defines the details of the notification
message that is displayed in the status bar and "Notifications" window, and any other
alert settings, such as sounds and blinking lights.
A status bar notification requires all of the following:
- An icon for the status bar
- A title and expanded message for the expanded view (unless you define a
custom expanded view)
- A PendingIntent, to be fired when the notification is selected
Optional settings for the status bar notification include:
- A ticker-text message for the status bar
- An alert sound
- A vibrate setting
- A flashing LED setting
The starter-kit for a new Notification includes the
Notification(int, CharSequence, long) constructor and the
setLatestEventInfo(Context, CharSequence, CharSequence, PendingIntent)
method. These define all the required settings for a Notification.
The following snippet demonstrates a basic Notification setup:
int icon = R.drawable.notification_icon; // icon from resources
CharSequence tickerText = "Hello"; // ticker-text
long when = System.currentTimeMillis(); // notification time
Context context = getApplicationContext(); // application Context
CharSequence contentTitle = "My notification"; // expanded message title
CharSequence contentText = "Hello World!"; // expanded message text
Intent notificationIntent = new Intent(this, MyClass.class);
PendingIntent contentIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0);
// the next two lines initialize the Notification, using the configurations above
Notification notification = new Notification(icon, tickerText, when);
notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent);
Updating the notification
You can update the information in your status bar notification as events
continue to occur in your application. For example, when a new SMS text message arrives
before previous messages have been read, the Messaging application updates the existing
notification to display the total number of new messages received.
This practice of updating an existing Notification is much better than adding new Notifications
to the NotificationManager because it avoids clutter in the Notifications window.
Because each notification is uniquely identified
by the NotificationManager with an integer ID, you can revise the notification by calling
setLatestEventInfo() with new values, change some field values of the Notification, and then call
notify() again.
You can revise each property with the object member fields
(except for the Context and the expanded message title and text). You should always
revise the text message when you update the notification by calling
setLatestEventInfo() with new values for contentTitle and contentText.
Then call notify() to update the
notification. (Of course, if you've created a
custom expanded
view, then updating these title and text values has no effect.)
Adding a sound
You can alert the user with the default notification sound
(which is defined by the user) or with a sound specified by your application.
To use the user's default sound, add "DEFAULT_SOUND" to the defaults field:
notification.defaults |= Notification.DEFAULT_SOUND;
To use a different sound with your notifications, pass a Uri reference to the
sound field.
The following example uses a known audio file saved to the device SD card:
notification.sound = Uri.parse("file:///sdcard/notification/ringer.mp3");
In the next example, the audio file is chosen from the internal
MediaStore's ContentProvider:
notification.sound = Uri.withAppendedPath(Audio.Media.INTERNAL_CONTENT_URI, "6");
In this case, the exact ID of the media file ("6") is known and appended to the content
Uri. If you don't know the exact ID, you must query all the
media available in the MediaStore with a ContentResolver.
See the Content Providers
documentation for more information on using a ContentResolver.
If you want the sound to continuously repeat until the user responds to the notification
or the notification is cancelled, add "FLAG_INSISTENT" to the flags field.
Note: If the defaults field includes
"DEFAULT_SOUND", then the default sound overrides any sound defined by the sound field.
Adding vibration
You can alert the user with the the default
vibration pattern or with a vibration pattern defined by your application.
To use the default pattern, add "DEFAULT_VIBRATE" to the defaults field:
notification.defaults |= Notification.DEFAULT_VIBRATE;
To define your own vibration pattern, pass an array of long values to the
vibrate field:
long[] vibrate = {0,100,200,300};
notification.vibrate = vibrate;
The long array defines the alternating pattern for the length of vibration off and on
(in milliseconds). The first value is how long to wait (off) before beginning, the second
value is the length of the first vibration, the third is the next length off, and so on.
The pattern can be as long as you like, but it can't be set to repeat.
Note: If the defaults field includes
"DEFAULT_VIBRATE", then the default vibration overrides any vibration defined by the
vibrate field.
Adding flashing lights
To alert the user by flashing LED lights, you can implement the default
light pattern (if available), or define your own color and pattern for the lights.
To use the default light setting, add "DEFAULT_LIGHTS" to the defaults field:
notification.defaults |= Notification.DEFAULT_LIGHTS;
To define your own color and pattern, define a value for the ledARGB field
(for the color), the ledOffMS field (length of time, in milliseconds, to
keep the light off), the ledOnMS (length of time, in milliseconds, to keep the light on),
and also add "FLAG_SHOW_LIGHTS" to the flags field:
notification.ledARGB = 0xff00ff00;
notification.ledOnMS = 300;
notification.ledOffMS = 1000;
notification.flags |= Notification.FLAG_SHOW_LIGHTS;
In this example, the green light repeatedly flashes on for 300 milliseconds and
turns off for one second. Not every color in the spectrum is supported by the
device LEDs, and not every device supports the same colors, so the hardware
estimates to the best of its ability. Green is the most common notification color.
More features
You can add several more features to your notifications
using Notification fields and flags. Some useful features include the following:
- "FLAG_AUTO_CANCEL" flag
- Add this to the flags field to automatically cancel the notification
after it is selected from the Notifications window.
- "FLAG_INSISTENT" flag
- Add this to the flags field to repeat the audio until the
user responds.
- "FLAG_ONGOING_EVENT" flag
- Add this to the flags field to group the notification under the "Ongoing"
title in the Notifications window. This indicates that the application is on-going —
its processes is still running in the background, even when the application is not
visible (such as with music or a phone call).
- "FLAG_NO_CLEAR" flag
- Add this to the flags field to indicate that the notification should
not be cleared by the "Clear notifications" button. This is particularly useful if
your notification is on-going.
- number field
- This value indicates the current number of events represented by the notification.
The appropriate number is overlayed on top of the status bar icon.
If you intend to use this field, then you must start with "1" when the Notification is first
created. (If you change the value from zero to anything greater during an update, the number
is not shown.)
- iconLevel field
- This value indicates the current level of a
LevelListDrawable that is used for the notification icon.
You can animate the icon in the status bar by changing this value to correlate with the
drawable's defined in a LevelListDrawable. See the LevelListDrawable
reference for more information.
See the Notification class reference for more information about additional
features that you can customize for your application.
Creating a Custom Expanded View
By default, the expanded view used in the "Notifications" window includes a basic title and text
message. These are defined by the contentTitle and contentText
parameters of the setLatestEventInfo() method. However, you can also define a custom layout for the expanded view using
RemoteViews. The screenshot to the right shows an example of a
custom expanded view that uses an ImageView and TextView in a LinearLayout.
To define your own layout for the expanded message,
instantiate a RemoteViews object and
pass it to the contentView field of your Notification. Pass the
PendingIntent to the contentIntent field.
Creating a custom expanded view is best understood with an example:
- Create the XML layout for the expanded view.
For example, create a layout file called
custom_notification_layout.xml
and
build it like so:
<LinearLayout xmlns:android="https://schemas.android.com/apk/res/android"
android:orientation="horizontal"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:padding="3dp"
>
<ImageView android:id="@+id/image"
android:layout_width="wrap_content"
android:layout_height="fill_parent"
android:layout_marginRight="10dp"
/>
<TextView android:id="@+id/text"
android:layout_width="wrap_content"
android:layout_height="fill_parent"
android:textColor="#000"
/>
</LinearLayout>
This layout is used for the expanded view,
but the content of the ImageView and TextView still needs to be defined by the applicaiton.
RemoteViews offers some convenient methods that allow you to define this content...
- In the application code, use the RemoveViews
methods to define the image and text. Then pass the RemoteViews object to the contentView
field of the Notification, as shown in this example:
RemoteViews contentView = new RemoteViews(getPackageName(), R.layout.custom_notification_layout);
contentView.setImageViewResource(R.id.image, R.drawable.notification_image);
contentView.setTextViewText(R.id.text, "Hello, this message is in a custom expanded view");
notification.contentView = contentView;
As shown here, pass the applicaiton's package name and the layout
resource ID to the RemoteViews constructor. Then, define the content for the ImageView and TextView,
using the setImageViewResource()
and setTextViewText().
In each case, pass the reference ID of the appropriate View object that you want to set, along with
the value for that View. Finally, the RemoteViews object is passed to the Notification in the
contentView field.
- Because you don't need the
setLatestEventInfo() method when using a custom view, you must define the Intent for the Notification
with the contentIntent field, as in this example:
Intent notificationIntent = new Intent(this, MyClass.class);
PendingIntent contentIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0);
notification.contentIntent = contentIntent;
- The notification can now be sent as usual:
mNotificationManager.notify(CUSTOM_VIEW_ID, notification);
The RemoteViews class also includes methods that you can use to easily add a
Chronometer or ProgressBar
in your notification's expanded view. For more information about creating custom layouts with
RemoteViews, refer to the RemoteViews class reference.
Note:
When creating a custom expanded view, you must take special care to ensure that your
custom layout functions properly in different device orientations and resolutions. While this
advice applies to all View layouts created on Android, it is especially important in this case
because your layout real estate is very restricted. So don't make your custom layout too
complex and be sure to test it in various configurations.