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Android Development
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Introduction

There are two basic rules for resource-constrained systems:

  • Don't do work that you don't need to do.
  • Don't allocate memory if you can avoid it.

All the tips below follow from these two basic tenets.

Some would argue that much of the advice on this page amounts to "premature optimization." While it's true that micro-optimizations sometimes make it harder to develop efficient data structures and algorithms, on embedded devices like handsets you often simply have no choice. For instance, if you bring your assumptions about VM performance on desktop machines to Android, you're quite likely to write code that exhausts system memory. This will bring your application to a crawl — let alone what it will do to other programs running on the system!

That's why these guidelines are important. Android's success depends on the user experience that your applications provide, and that user experience depends in part on whether your code is responsive and snappy, or slow and aggravating. Since all our applications will run on the same devices, we're all in this together, in a way. Think of this document as like the rules of the road you had to learn when you got your driver's license: things run smoothly when everybody follows them, but when you don't, you get your car smashed up.

Before we get down to brass tacks, a brief observation: nearly all issues described below are valid whether or not the VM features a JIT compiler. If I have two methods that accomplish the same thing, and the interpreted execution of foo() is faster than bar(), then the compiled version of foo() will probably be as fast or faster than compiled bar(). It is unwise to rely on a compiler to "save" you and make your code fast enough.

Android Development
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  Published under the terms fo the Apache 2.0 License Design by Interspire