Descriptive notation uses a different scheme for identifying
locations on the board. Each file is named for the pieces at it's top
and bottom ends as the game begins. The board is divided into King's
side and Queen's side. The files are KR, KKt, KB, K, Q, QB, QKt, QR.
These are known as a, b, c, d, e, f, g, h in Algebraic notation.
The ranks are counted from the player's point of view, from their
back row to the far row. Consequently, white's row 1 is black's row 8.
White's Q1 is Black's Q8; Black's KB5 is White's KB4.
The notation has the following format:
piece
[(
file
rank
)]
move
[
file
rank
][
note
]
The symbol for the
piece
to be moved is
one of p, B, N, R, Q, K.
If capturing, the
move
is
x
, followed by the symbol of the captured piece.
Examples: pxp, NxQ. A search is required to determine which piece can be
taken.
If not capturing, the
move
is
-
, followed by
file
rank
to name
the square moved to, from the perspective of whoever is moving, black or
white
If 2 pieces are both be described by a move or capture, write the
location of the intended piece in parentheses. Examples:
p(Q4)xR
means pawn at queen's rook four takes Rook,
N(KB3)-K5
means knight at KB3 moves to K5
Special moves include king's side castling, designated O-O,
Queen's side castling, designated O-O-O.
Notes. If a pawn captures
en passant
or
in passing
it is designated ep
in the
note
. A move resulting in a check of
the king is followed by ch
in the
note
. !
means
good move
; ?
means bad
move
in the
note
.
If the pawn in front of the king is moved forward two spaces, it
is described as P-K4
. If the pawn in front of the
queenside knight is moved forward one space, it is
P-QN3
. If a knight at K5 captures a rook on Q7, it
would be NxR
or if clarification is needed,
NxR(Q7)
or N(K5)xR
.